Скачать патчи ark survival evolved

>>> Опубликовано: - 10.09.2017 - 2251 Просмотров

If you have someplace to download updates from, just install Steam there. В этом видео вы увидите обновление карты РАГНАРЁК! ARK: Primal Survival ETA:? I've seen a few people with this problem, patch 277.

Fixed the Rex's missing color region.

ARK: Survival Evolved (Studio Wildcard) v25622 incl DLC

Fixed an issue where the Mini Map Marker wouldn't display correctly in certain areas of the game. Slightly decreased Rex's ability to climb slopes. Fixed an issue where the Aberrant Direbear and Aberrant Bigfoot couldn't be transferred off of Aberration. Fixed an issue where the Argent was missing its flying animation when using some mods. Fixed an issue where the Karkinos couldn't jump underwater. Fixed a crash that occurred when loading mods in single player. Fixed an issue where armor would stack on the client side when using folders.

Fixed an issue where the Procop was not able to pick up flyers in its pouch. Fixed an issue where the Procop's pouch would not stay open over server restart/relog in single player. We strongly recommend all servers upgrade to at least 278. Fixed issue where Gigantopithecus were not loading their stats values from previous savegames. Fixed Dino-attached C4 to not apply damage if it explodes through a mesh. Fixed Tuso to not be able to damage through world geometry. Fixed Zipline-Crossbow shot not working properly on dedicated servers. Fixed another CrossARK character transfer issue. Fixed disconnect issue on Ragnarok.

Fixed a character transfer issue. Fixed an issue where foliage might not be synced properly when teleporting between large bases. Limited single chat length to 256 characters.

Fixed characters being lost during Ascension. Fixed Aberration Power Nodes not recharging properly. Fixed an under-meshing exploit. Fixed CrossArk transferring issue. Aberration: Fixed issue with Powernodes not recharging when stasised. Fixed issue with Queen Bee. Aberration: Camera Shake slider now scales down the earthquake shakes (except when rock-climbing where it's critical to avoid falling! Fixed issue with dungeon-buttons not working on Ragnarok.

Fixed Landscape collision issue on Ragnarok.

Скачать ARK: Survival Evolved v275 Aberration бесплатно

Fixed several Dino collision issues. Updated Ragnarok with several over-spawn and level-of-detail fixes. Fixed Zipline collision issue. Fixed server crash with inventories. Made Wild Plant Species Z only heal, not replenish vitals, and only if not recently damaged, not handcuffed, and not a baby dino. Fixed climbing Rock Drake not being able to damage targets. Updated localizations to include Aberration. Fixed Metal Cliff platform using Stone structure damage settings. Fixed Cliff Platforms having 12h decay time -- now is 12d for Stone and 16d for Metal. Fixed another issue with Mod Class replacements when loading savegames (for Classic Flyers to replace regular Flyers' Inventories, etc).

Fixed multiple building cases where structures would not be placed (i.

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Fixed a bug which would cause the Giga to rage eaiser than desired. Fixed rugs not being freeform painted, or painted when placed on foundations. Players who are getting D3D Device Lost Error should try running with "-norhithread" in launch arguments.

If that resolves the problem, we'll be able to implement an automatic fix in next update. Aberration Dinos can now be properly downloaded on ARKs other than Aberration. Fixed case where Aberration Endboss sometimes wouldn't appear on clients, also fixed similar issue with Ragnarok Endbosses.

Обновление 279 Патч ARK Survival Evolved

Added Basilisk saddle to Smithy-type crafting stations where it was meant to be. Fixed some Lantern Pet inventories mistakenly being flagged as Tribute Inventories. On Turret-limited Servers, HeavyTurrets now are only hard-limited to 100 Heavies in range, to enable players to more easily replace/swap their old Turrets with Heavies. They will notify on the HUD of more than 100 overall Turrets in range, in preparation for the day when ALL Turrets will be limited to 100 in range.

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Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot. On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range.

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If you wish to enable this Heavy Turret limit on your own unofficial Server, you can use these values in the ShooterGameMode section of your Game. Fixed a key performance issue with PhysX. Fixed an issue with placing structures in Structures+ and other Mods. Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance). Fixed INI Supply Crate Overrides working again. Also improved the system for this: Now with SupplyCrateClassString you can override a group of supply crates by including only PART of the name (rather than the full name), and any supply crates which contain that string in part of their name will be overriden.

Such as overriding "SupplyCrate" will override ALL supply crates. Furthermore, you can now set bAppendItemSets=true to ADD item sets to supply crates, rather than totally overriding all their items. And you can set bAppendPreventIncreasingMinMaxItemSets=true to dynamically increase the amount of items dropped by however many additional itemsets you add (only applies when bAppendItemSets=true). Fixed an issue where pain volumes could cause infinite forces on ragdolls and lead to serious PhysX issues (overly expensive collision, lack of collision, etc).

Requires server update, recommended update!. Fixed downloading Dinos beyond a Tribe or Player's personal Tame Limit, and fixed an issue where you couldn't download Dinos on PvE servers. Fixed a collision issue with chairs.

Protected against an issue with Recipe Crafting and applied retroactive detection. Unversioned Hotfix: changed Plant Species Y collisions to properly receive projectile impacts.

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Changed Tek Teleporter "public mode" toggle to only be available for Tribe Admins. Fixed issue in prior build where players could see and fast-travel into other Tribe's beds. Tek Teleporters now have an "Enable Public Teleportation" toggle option, which allows any team to teleport with them.

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Only "public" Teleporters will see other "public" Teleporters on the minimap (as well as any non-public Teleporters of that player's Team). Optimized spatial partition logic for large-worlds (i. Ragnarok) to boost server performance. Can no longer attach floating structures when on a flying dino platform. Dropping Inventory-deposit structures onto platform saddles now counts them against platform-tame limit. Fixed some cases of Turrets not properly shooting players.

Fixed some cases where Beds were causing collision glitches. Can no longer place Beds onto Pillars, was causing issues.

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When a player is chained to a Seating Structure, fixed removing handcuffs through Inventory to properly unseat the player. Added the capability to "Lay On" Simple Bed and Modern Bed (2 people on Modern Bed). If you log out while laying on bed, you'll remain in sleeping pose on the bed even when you log-out, and will stay on the bed even while it moves on a dynamic platform. (You can still be damaged and killed when on the bed). Added the capability for another player to "Lock" handcuffed players to Seating Structures (including Chairs, Benches, Beds, etc).

When locked to a structure, the handcuffed player will appear to have a cable connecting them to the structure, and be forced to sit on the structure. This state persists across logging out as well. Another player can also "Unlock" you from the Structure, or remove the handcuffs. Chairs within Cages are thus very useful for transportation of prisoners. When handcuffed, Poop now is forced directly into Slot 1. Prisoners can consume it rapidly as it builds up to attempt suicide.

Fixed saving/loading of Lamp Post Light intensity value. Fixed crash with optimized GroundClutter and reimplemented it. Resulting 2-3MS speed-up in GroundClutter rendering. Made Ragnarok Bosses grant Tek Sword & Tek Shield & Tek Light once again, as well as having the Boss Arena last 40 minutes rather than 20. Fixed an issue where old Ragnarok Landscape sublevel randomly wasn't getting properly deleted when updating the build on some servers & clients. Fixed a server crash that some hosts were getting after uninstalling certain mods. Temporarily removed HDR option, was causing some graphics issues at the moment.

Fixed impact decals that were not rendering. Fixed a method that was being used to push characters underneath the ground (Requires Server Update. Fixed Fertilizer getting durability reset when using Deposit Action (Requires Server Update. Increased Ragnarok Boss Arena max time to 40 minutes (Requires Server Update. Fixed a server loading crash that some mod-users were seeing (Requires Server Update. Fixed remote keypads not working properly on certain legacy servers. BRawSockets mode to not use threaded networking, seemed to generally be a net performance loss in our analysis.

Baby Bone Scalings & Gestation Setups now stack from Mods, and Dino Entry Icon now stack from Mods. Fixed client side dino initialization crash. Fixed with issue with local events on client. Ini [ShooterGameMode] bUseTameLimitForStructuresOnly config option, which if true will make Tame Units only be applied and used for Platforms with Structures and Rafts. Tame Units on Non-Legacy Official PvP now have this true (thus in effect disabling Tame Units for Dinos without Platform Structures). Fixed some boss exploits. Client: In the Inventory Menu, Shift+HotkeySlotBinding while hovering over an item will equip it into that HotKey Slot #.

Control+HotKeySlotBinding will remove the item from the corresponding HotKey Slot (putting it back into your regular Inventory). Fixed a bug where in the event of a rollback, players who recently used the CrossARK transfer system could lose their characters. Fixed the bear trap to avoid turret exploit. Reduced Flamethrower Damage from base 100 per second to 30 per second. Flamethrower Direct Damage is now affected by Armour.